Today, as I was looking for articles on game-based learning,
I started thinking about our class discussions. The idea of Web 2.0, from what
we’ve explored so far, seems like it lends itself to online education in a
really brilliant way. User-generated content, discourse communities, networking
- so many of the foundational elements of engaging online classrooms are at the
heart of Web 2.0.
But what about gaming strategies?
Although I work closely with instructional designers, I don’t
have a background in e-learning games, and I’ll admit most of it is rather foreign
to me. So far, I’ve relied pretty heavily on my training in curriculum and
instruction to help faculty incorporate more competition-style learning into
their online classes. I often talk about using badges, resource scavenger
hunts, best/most discussions, synchronous Kahoot!
quizzes – those types of activities that encourage participation and completing
assignments on time. Since we have multimedia specialists, I’ve never spent a
lot of time thinking about using programs and apps to facilitate game-style
learning, until today when I was asked some very specific questions in a meeting.
So I did a little research. I felt like a lot of
what I was finding would fall more into Web 3.0. There was a lot on adaptive
and machine learning being used for educational gaming, which is really neat,
but doesn’t seem to meet the criteria we use to classify Web 2.0. Most of it
isn’t user-generated and it doesn’t involve authentically connecting with
others. Again, though, this is not my area, so I’m curious about your experiences
with the gamification of learning.
Since we also talked about crowdsourcing
this week, I thought this was the perfect opportunity to ask the audience. Do
you have some examples of game-based learning that fit more into the collaborative environment of our
beloved Web 2.0?
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